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Modular Weapons is a research project in XCOM 2.

In-Game Description[edit | edit source]

Proposal[edit | edit source]

The magnetic rifles used by ADVENT's forces are incredibly complex weapons. The weapons self-destruct when their original operator dies, but with a little effort we might be able to use any recovered parts to improve our soldiers' own weapons.

Project Report[edit | edit source]

Codename: Tinker

We've had the troops digging through scrap piles and looting corpses, and at this point, it's safe to say they're on constant vigil for anything we could use to improve our gear. All the raw materials in the world won't mean anything if I can't find a use for them, but I think this modular weapon system is a good start. Having pushed our existing designs about as far as I thought possible, the integration of a few key alien components provided the much needed stability we've been looking for. With these modifications in place, we should be able to attach larger upgrades for even more firepower. The troops will like that. L. Shen.

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