- For the advanced Muton unit, see Muton Elite.
The Muton is an enemy in XCOM: Enemy Unknown.
Description
Standing over 2 meters, this humanoid creature is physically powerful, but mentally weak. Based on autopsies, it is clearly evident that the Muton is designed and modified for combat. Although appeared to be the least intelligent, their memory are imprinted with combat tactics and weaponry. As such, the Mutons are highly suited as the invaders' front-line combatant and can withstand high amount of damage and tolerance to pain due to their genetically enhanced physiology.
Statistics
Stat | Easy | Normal | Classic | Impossible |
---|---|---|---|---|
Aim | 70 | 70 | 80 | 80 |
Crit Chance | 0 | 0 | 10 | 10 |
Defense | 0 | 0 | 0 | 0 |
Health | 8 | 8 | 10 | 10 |
Mobility | 12 | 12 | 12 | 12 |
Will | 10 | 10 | 10 | 10 |
Abilities
Ability | Description |
---|---|
Suppression | Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty. |
Blood Call | Unleash a bestial roar that inspires nearby allies of the same species to greater speed, focus, and resolve for 2 turns. 4 turn cooldown. |
Intimidate | Reacts unpredictably when wounded, provoking panic in enemies. |
Capturing
- Plasma rifles (both): Powerful, precise and costly to produce, Plasma Rifles are among the best weapons in the game. Mutons should be captured alive whenever a chance to safely do so presents itself.
Research
- Autopsy - Opens up the Foundry project, Ammo Conservation.
- Interrogate - Research credit toward plasma technology.
Tactics
Mutons will try to strike fear into enemies by seeming to dismiss near-fatal blows. They also have the "Blood Call" ability that motivates surrounding Mutons. Never try to fight one hand-to-hand.
- HP, Basic: 8/8/10/10; Elite: 14/14/14/18
- Armament, Basic: Plasma Rifles, ~8 damage, +10% crit chance. Elite: ~10 damage, +10% crit chance.
- Carries Alien Grenades (5 dmg).
- Able to suppress.
- Highly vulnerable to psi attacks, easily mind controlled.