- Will: 25-59 (normal 40), values will vary by increments of 2 to the lower 25 limit.
The Will variance (Colonel) of 68-124 is 53-143 when not created equally.
- Aim: 50-80 (normal 65), varies in increments of +5.
- Movement: 11-14 (normally 12).
- 1/3 chance of getting 11
- 1/3 chance for 12
- 1/6 chance for 13
- 1/6 chance for 14 Movement.
- HP: All soldiers will have the same Health Points, value is defined by the difficulty level.
- This is one way to make the Heavy Class more useful in the endgame, at the expense of having to hire, screen and fire a lot of soldiers after purchasing the New Guy training from the Officer Training School.