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Plasma Lance
Inv Beam Sniper Rifle
Requirement Plasma Lance Research
Type Sniper Rifle
Cost §300 (§500)
20 (50) Alien Alloys
10 (60) Elerium Crystals
Ammo 3
Base Damage 8-10
Critical Chance 10%
Effective Range Long

The Plasma Lance is a primary weapon in XCOM 2.

In-Game DescriptionEdit

The aliens' focused beam technology has obvious applications for improving sniper rifles. The Plasma Lance is an unmatched sniper rifle.

Tactical Info Edit

  • This is the apex of sniper rifle technology.
  • Sniper rifles always require both actions to fire.
  • They are less accurate at close range, but deadly at a distance.
  • Use upgrades looted from enemies to improve the sniper rifle's tactical effectiveness.


Tier Shotguns:
Sniper Rifles:
(Specialists, Rangers, Psi Operatives and Rookies)
Tier 1 Shotgun Cannon Sniper Rifle Assault Rifle
Tier 2 Shard Gun Mag Cannon Gauss Rifle Magnetic Rifle
Tier 3 Storm Gun Beam Cannon Plasma Lance Plasma Rifle
Chosen Arashi (none) Darklance Disruptor Rifle
Tier Swords:
Grenade Launchers:
(Psi Operatives)
Tier 1 Sword Grenade Launcher Pistol GREMLIN Psi Amp
Tier 2 Arc Blade Advanced Grenade Launcher Mag Pistol GREMLIN Mark II Advanced Psi Amp
Tier 3 Fusion Blade (none) Beam Pistol GREMLIN Mark III Alien Psi Amp
Chosen Katana (none) Darkclaw (none) (none)
Additional Equipment

ArmorsGrenadesUtility ItemsUpgrades

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