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Which Primary Weapons are equipable depends on the Soldier Class.

What follows is a brief summery of weapons available and their relevant Soldier Class requirements.

Rifles[]

Rifles are a primary weapon accessible to Rookies, Specialists, Psi-Operatives and Rangers.

Variants (Tiers)

  1. Assault Rifle
  2. Magnetic Rifle
  3. Plasma Rifle

Shotguns[]

Shotguns are a primary weapon type restricted to the Ranger Class.

Shotgun-style weapons are extremely effective at close range, but their accuracy drops off quickly at longer range.

–Tactical Info. XCOM 2

Variants (Tiers)

  1. Shotgun
  2. Shard Gun
  3. Storm Gun

Cannons[]

Cannons are a primary weapon type restricted to the Grenadier Class.

Variants (Tiers)

  1. Cannon
  2. Mag Cannon
  3. Beam Cannon

Sniper Rifles[]

Sniper Rifles are a primary weapon type restricted to the Sharpshooter Class.

Variants (Tiers)

  1. Sniper Rifle
  2. Gauss Rifle
  3. Plasma Lance

Notes[]

  • All primary weapons receives a second mod slot at the second tier and will remain so. A third slot is only possible by obtaining the Armed to the Teeth Continent Bonus.
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