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Psi Zombies are an alien unit in XCOM 2.
“ | No respite for the dead; the aliens have found a way to mind control them now. | ” |
Description[]
Psi Zombies are the corpses of humanoid units (such as ADVENT Troopers) that have been reanimated by a Sectoid or Gatekeeper. They are similar in appearance to the Zombies of the previous game, and share many animations.
Tactical Information[]
Psi Zombies are relatively slow, and are only able to melee attack. They are generally meant to be meat shields against XCOM soldiers in order to draw fire from aliens.
Behavior[]
- Psi Zombies cannot take cover, and their AI does not care for their survival. They will generally move to attack the nearest XCOM soldier.
- If multiple Psi Zombies are on the field, they will attempt to spread out to attack multiple targets.
Tips[]
- Unlike other melee-only units (e.g. Berserkers & Chryssalids), disorienting a Psi Zombie via flashbang does disable their melee attack. However, burning does not.
- Killing, disorienting, panicking, stunning, mind controlling or freezing a target will cause all psi zombies summoned by it to die.
- All humanoid targets can be candidates for reanimation. This includes all ADVENT organic units, XCOM soldiers, civilians, and Avatars. Aliens and mechanical units cannot be reanimated.
- Psi Zombies summoned by mind controlled units will be friendly, even when mind control is broken. They are counted as soldiers for the mission end screen if they are wounded or killed, however.
- A corpse can only be Reanimated once. Once a Psi Zombie dies, its corpse cannot be reanimated again.
Trivia[]
- Psi Zombies take the appearance of the corpse that they were summoned from. However, saving and reloading the game causes already-summoned Psi Zombies to take on a 'default' appearance; a bald, white, male XCOM soldier wearing green Kevlar Armor.
- Psi Zombies will fall down ladders and other climbable objects instead of climbing down them.
- Psi Zombies have no Stunned animation stance, which causes them to take a reference pose when placed into Stasis.
- They use the same sounds as the zombies from the first game.
- When the summoner of the Zombie dies, the zombie uses the vomit animation as he dies.
See Also[]
- Sectoid, Gatekeeper; Undying Loyalty dark event
- The Lost; Lost World dark event
- Spectral Zombies, Spectral Army
- Shadowbind
XCOM 2 Enemies | |
---|---|
ADVENT | ADVENT Officer • ADVENT General • ADVENT MECs • ADVENT Purifier • ADVENT Priest • ADVENT Shieldbearer • ADVENT Stun Lancer • ADVENT Trooper • ADVENT Turret |
Aliens | Andromedon • Archon • Avatar • Berserker • Chryssalid • Codex • Faceless • Gatekeeper • Muton • Sectoid • Sectopod • Spectre • Viper |
Bosses | Archon King • Berserker Queen • Viper King • Julian • The Assassin • The Hunter • The Warlock |
Other | Psi Zombie • The Lost |