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***If there is one current psionic soldier, the bonus is 35 (rookie) and 15 (squaddie).
 
***If there is one current psionic soldier, the bonus is 35 (rookie) and 15 (squaddie).
 
*** It is unknown whether psionic soldiers created in the top two slots of a test pool of three count against this limit.
 
*** It is unknown whether psionic soldiers created in the top two slots of a test pool of three count against this limit.
**Thus, it may be ideal to only test squaddies until you have two psionically gifted soldiers. This ensures knowledge of what class will receive the gift, and that the soldier in question has a reasonable initial will jump (50-52 as a squaddie with iron will upgrade), while still receiving a large bonus to gifted chance (55% for the first soldier and 15% for the second). After this point, it is preferable to level up soldiers all the way to Colonel before testing - but their odds of being gifted will still be fairly small (25% for a Colonel with 100 will).
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**Thus, it may be ideal to only test squaddies until you have two psionically gifted soldiers. This insures knowledge of what class will receive the gift, and that the soldier in question has a reasonable initial will jump (50-52 as a squaddie with iron will upgrade), while still receiving a large bonus to gifted chance (55% for the first soldier and 15% for the second). After this point, it is preferable to level up soldiers all the way to Colonel before testing - but their odds of being gifted will still be fairly small (25% for a Colonel with 100 will).
 
* The values for which an individual soldier's Gifted status is determined appear to be influenced by who else is tested at the same time as well as what slot order they are placed in (See [[Random vs Seed (XCOM: Enemy Unknown)|Random vs Seed Guide]] for more information):
 
* The values for which an individual soldier's Gifted status is determined appear to be influenced by who else is tested at the same time as well as what slot order they are placed in (See [[Random vs Seed (XCOM: Enemy Unknown)|Random vs Seed Guide]] for more information):
 
**So if you have a set of three soldiers that really need Psi-Abilities, you should save first when placing them in the Psionic Lab. Test if any of them are Gifted, and, if at least one of them is, reload, "cancel" the others, then put them back into the testing list (without removing the Gifted one), and then repeat until you have them all Gifted (the "Gift" resets when you remove someone and then add them again).
 
**So if you have a set of three soldiers that really need Psi-Abilities, you should save first when placing them in the Psionic Lab. Test if any of them are Gifted, and, if at least one of them is, reload, "cancel" the others, then put them back into the testing list (without removing the Gifted one), and then repeat until you have them all Gifted (the "Gift" resets when you remove someone and then add them again).
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