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XCOM Wiki
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Reason: Note: this is a technical term article.
1. The article requires converting widely used range/distance values from the datafiles into seizable measure of the gameplay tiles (the article must provide the conversion aid and some visual examples - no need to compile a table with all attacks and abilities).


Range is a parameter which may refer to the distance and/or the radius of an attack or ability.

Attacks and abilities may have both range (distance) and effect radius (e.g. blast radius, AOE area).

Stats[]

Tiles[]

  • 96 Unreal units per tile

Meters[]

Unreal units[]

  • 96 Unreal units per tile

How to count[]

Comparison table[]

Tiles Meters Unreal units Notes
10 15