Reason: Note: this is a technical term article.
1. The article requires converting widely used range/distance values from the datafiles into seizable measure of the gameplay tiles (the article must provide the conversion aid and some visual examples - no need to compile a table with all attacks and abilities).
Range is a parameter which may refer to the distance and/or the radius of an attack or ability.
Attacks and abilities may have both range (distance) and effect radius (e.g. blast radius, AOE area).
Stats[]
Tiles[]
- 96 Unreal units per tile
Meters[]
Unreal units[]
- 96 Unreal units per tile
How to count[]
Comparison table[]
| Tiles | Meters | Unreal units | Notes |
|---|---|---|---|
| 10 | 15 | ||