- For the analogous class from XCOM: Enemy Unknown, see Assault Class.
The Ranger Class is a soldier class in XCOM 2; any Rookie soldier can become a Ranger in the Armory once they earn enough XP during missions or Covert Actions.
Description[]
“ | The Ranger serves as our primary reconnaissance unit, capable of moving independently in concealment while engaging enemies at close range using extensive training in swordsmanship. | ” |
–-Soldier Training Selection, XCOM 2 |
Weapons[]
Shotguns[]
Shotguns are a primary weapon type restricted to Rangers. Shotguns are extremely effective at close range but their accuracy drops off quickly at long range.
Shotguns | |||||||
---|---|---|---|---|---|---|---|
Name | DLC | Damage | Crit DMG | Crit Chance | Clip Size | Range | Mod Slots |
Shotgun | 4–6 | +3 | +10% | 4 | Short* | 1 | |
Shard Gun | 6–8 | +4 | +15% (10% WotC) |
2 | |||
Storm Gun | 8–10 | +5 (+4 WotC) |
+20% (10% WotC) |
2 | |||
Arashi | WotC | 8–10 | +5 | +10% | Superior Laser Sight Superior Magazine Superior Hair Trigger Superior Stock |
* +40% Aim at 1 tile away, +23% at 5 tiles, +3% at 10 tiles, -10% at 15 tiles, -18% at 20 tiles, -30% at 25 tiles.
Assault Rifles[]
Assault Rifles are a primary weapon type accessible to Rookies, Specialists, Psi-Operatives, and Rangers.
Assault Rifles | |||||||
---|---|---|---|---|---|---|---|
Name | DLC | Damage | Crit DMG | Clip Size | Range | Mod Slots | Additional effect |
Assault Rifle | 3–5 | +2 | 4 | Medium | 1 | ||
Magnetic Rifle | 5–7 | +3 | 2 | ||||
Plasma Rifle | 7–9 | +4 (+3 WotC) |
2 | ||||
Disruptor Rifle | WotC | 7–9 | +4 | Superior Scope Superior Magazine Superior Hair Trigger Superior Stock |
Guaranteed Critical hits on Psionic enemies |
Bolt Casters[]
Alien Hunters DLC content. Bolt Casters are a primary weapon type accessible to Rookies, Specialists, Psi-Operatives, and Rangers. Bolt Casters count as Assault Rifles for Research Breakthroughs. Each attack has a chance to stun the target, and cannot be dodged. Genetically-empowered aliens are highly susceptible to being stunned. Launches a single, high-damaging projectile, but must be reloaded after each use. Bolt Casters do not have mod slots and cannot have Weapon Upgrades installed.
Bolt Casters | |||||
---|---|---|---|---|---|
Name | Damage | Clip Size | Range | Aim | Additional effects |
Bolt Caster | 6–8 | 1 | Medium | +15% | Stun: 20% (50% against Alien Rulers) Ignores Dodge |
Magnetic Bolt Caster | 8–10 | ||||
Plasma Bolt Caster | 10–12 |
Swords[]
Swords are a secondary weapon type restricted to Rangers.
Swords | |||||||
---|---|---|---|---|---|---|---|
Name | DLC | Damage | Crit DMG | Crit Chance | Range | Aim* | Additional effect |
Sword | 3–5 | +2 | +10% | Melee | +20% | ||
Arc Blade | 4–6 | +2 | +15% (10% WotC) |
+20% | 25% chance to stun or disorient target | ||
Fusion Blade | 5–7 (6–8 WotC) |
+3 | +20% (10% WotC) |
+20% | 100% chance to set target on fire | ||
Katana | WotC | 8–9 | +3 | +0% | +100% | Cannot be dodged (always deals full damage) Ignores 5 armor points |
* All swords have +20% bonus Aim (even though it is not stated in-game), with the exception of the Katana which grants +100% Aim.
• Rangers' ability Blademaster makes all sword attacks deal +2 damage and gain +10% Aim.
Axes[]
Axes are a secondary weapon type restricted to Rangers. One axe can be thrown from range (once per mission) for a 'free action' for an instant burst of damage. This ranged attack counts as melee damage, so a Chosen with the "Immunity: Melee" takes no damage from it. Note: Aim, Range, Cover, Dodge and Armor chances/penalties apply.
Only one set of axes are available per play-through for all upgrade tiers, so if the axes are lost during a mission a replacement cannot be built, though it can be recovered just the once during the Ionic and Fusion axe upgrade in Engineering -- Built Item -- Weapons purchase.
Note: The game text describes the weapon as a "pair of axes", one of which can be thrown as a free action. However, that ranged attack is treated in all respects as a one-charge-per-mission ability; the second axe cannot be "lost" unless you lose the core weapon. For example, if a soldier throws the axe, then you evacuate the mission (losing all the alien bodies on the scene), you do not lose the "second axe"; the next time you equip the pair of axes, the soldier will still have a single free ranged attack per mission.
Axes | ||||||
---|---|---|---|---|---|---|
Name | Damage | Crit DMG | Crit Chance | Range | Aim* | Additional effect |
Hunter's Axe | 4–6 | +2 | +10% | Melee | +20% | |
Ionic Axe | 5–7 | +2 | +15% | 25% chance to stun or disorient target | ||
Fusion Axe | 6–8 | +3 | +20% | 100% chance to set target on fire |
* Axes have +20% bonus Aim (even though it is not stated in-game).
• Rangers' ability Blademaster makes all axe attacks deal +2 damage and gain +10% Aim.
Abilities[]
Ranger | ||||
---|---|---|---|---|
Rank | Ability | Description | ||
Squaddie | Slash | Attack any enemy within movement range with your sword. | ||
Scout | Assault | |||
Ability | Description | Rank | Ability | Description |
Phantom | When the squad is revealed, this soldier remains concealed. | Corporal | Blademaster | Deal +2 extra damage on all sword attacks and have +10 Aim. |
Shadowstrike | When concealed, gain +25 bonus Aim and +25 bonus critical hit chance when attacking enemies. | Sergeant | Shadowstep | This soldier does not trigger overwatch or reaction fire. |
Conceal | Immediately enter concealment once per mission. | Lieutenant | Run and Gun | Take an action after dashing. 3 turn cooldown. |
Implacable | If you score one or more kills on your turn, you are granted a single bonus move. | Captain | Bladestorm | Free sword attacks on enemies that enter or attack from melee range. |
Deep Cover | If you did not attack this turn, hunker down automatically. | Major | Untouchable | If you score a kill during your turn, the next attack against you during the enemy turn will miss. |
Rapid Fire | Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. Needs 2 ammo. In War of the Chosen, it has a 5 turn cooldown | Colonel | Reaper | A devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks deal reduced damage. 4 turn cooldown. |
Bladestorm[]
These auto-attacks suffer some Aim penalty.[explanation needed]
War of the Chosen[]
List of possible XCOM skills from other classes; listed ranks are when the other class normally gets access to the skill.
- Grenadier
- Blast Padding (Corporal)
- Shredder (Corporal)
- Holo Targeting (Lieutenant)
- Chain Shot (Captain)
- Volatile Mix (Captain)
- Salvo (Major)
- Rupture (Colonel)
- Sharpshooter
- Deadeye (Sergeant)
- Death From Above (Lieutenant)
- Kill Zone (Captain)
- Aim (Major)
- Serial (Colonel)
- Specialist
- Covering Fire (Captain)
- Ever Vigilant (Major)
- Guardian (Major)
Tactical Information[]
- Main article: Ranger Class (XCOM 2)/Guides