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For the analogous class from XCOM: Enemy Unknown, see Assault Class.

The Ranger Class is a soldier class in XCOM 2; any Rookie soldier can become a Ranger in the Armory once they earn enough XP during missions or Covert Actions.

Description[]

The Ranger serves as our primary reconnaissance unit, capable of moving independently in concealment while engaging enemies at close range using extensive training in swordsmanship.

–-Soldier Training Selection, XCOM 2

Weapons[]

Shotguns[]

Shotguns are a primary weapon type restricted to Rangers. Shotguns are extremely effective at close range but their accuracy drops off quickly at long range.

Shotguns
Name DLC Damage Crit DMG Crit Chance Clip Size Range Mod Slots
Shotgun 4–6 +3 +10% 4 Short* 1
Shard Gun 6–8 +4 +15%
(10% WotC)
2
Storm Gun 8–10 +5
(+4 WotC)
+20%
(10% WotC)
2
Arashi WotC 8–10 +5 +10%  Superior Laser Sight
 Superior Magazine
 Superior Hair Trigger
 Superior Stock

* +40% Aim at 1 tile away, +23% at 5 tiles, +3% at 10 tiles, -10% at 15 tiles, -18% at 20 tiles, -30% at 25 tiles.

Assault Rifles[]

Assault Rifles are a primary weapon type accessible to Rookies, Specialists, Psi-Operatives, and Rangers.

Assault Rifles
Name DLC Damage Crit DMG Clip Size Range Mod Slots Additional effect
Assault Rifle 3–5 +2 4 Medium 1
Magnetic Rifle 5–7 +3 2
Plasma Rifle 7–9 +4
(+3 WotC)
2
Disruptor Rifle WotC 7–9 +4  Superior Scope
 Superior Magazine
 Superior Hair Trigger
 Superior Stock
 Guaranteed Critical hits on Psionic enemies

Bolt Casters[]

Alien Hunters DLC content. Bolt Casters are a primary weapon type accessible to Rookies, Specialists, Psi-Operatives, and Rangers. Bolt Casters count as Assault Rifles for Research Breakthroughs. Each attack has a chance to stun the target, and cannot be dodged. Genetically-empowered aliens are highly susceptible to being stunned. Launches a single, high-damaging projectile, but must be reloaded after each use. Bolt Casters do not have mod slots and cannot have Weapon Upgrades installed.

Bolt Casters
Name Damage Clip Size Range Aim Additional effects
Bolt Caster 6–8 1 Medium +15% Stun: 20% (50% against Alien Rulers)
Ignores Dodge
Magnetic Bolt Caster 8–10
Plasma Bolt Caster 10–12

Swords[]

Swords are a secondary weapon type restricted to Rangers.

Swords
Name DLC Damage Crit DMG Crit Chance Range Aim* Additional effect
Sword 3–5 +2 +10% Melee +20%
Arc Blade 4–6 +2 +15%
(10% WotC)
+20% 25% chance to stun or disorient target
Fusion Blade 5–7
(6–8 WotC)
+3 +20%
(10% WotC)
+20% 100% chance to set target on fire
Katana WotC 8–9 +3 +0% +100%  Cannot be dodged (always deals full damage)
 Ignores 5 armor points

* All swords have +20% bonus Aim (even though it is not stated in-game), with the exception of the Katana which grants +100% Aim.
• Rangers' ability Blademaster makes all sword attacks deal +2 damage and gain +10% Aim.

Axes[]

Axes are a secondary weapon type restricted to Rangers. One axe can be thrown from range (once per mission) for a 'free action' for an instant burst of damage. This ranged attack counts as melee damage, so a Chosen with the "Immunity: Melee" takes no damage from it. Note: Aim, Range, Cover, Dodge and Armor chances/penalties apply.

Only one set of axes are available per play-through for all upgrade tiers, so if the axes are lost during a mission a replacement cannot be built, though it can be recovered just the once during the Ionic and Fusion axe upgrade in Engineering -- Built Item -- Weapons purchase.

Note: The game text describes the weapon as a "pair of axes", one of which can be thrown as a free action. However, that ranged attack is treated in all respects as a one-charge-per-mission ability; the second axe cannot be "lost" unless you lose the core weapon. For example, if a soldier throws the axe, then you evacuate the mission (losing all the alien bodies on the scene), you do not lose the "second axe"; the next time you equip the pair of axes, the soldier will still have a single free ranged attack per mission.

Axes
Name Damage Crit DMG Crit Chance Range Aim* Additional effect
Hunter's Axe 4–6 +2 +10% Melee +20%
Ionic Axe 5–7 +2 +15% 25% chance to stun or disorient target
Fusion Axe 6–8 +3 +20% 100% chance to set target on fire

* Axes have +20% bonus Aim (even though it is not stated in-game).
• Rangers' ability Blademaster makes all axe attacks deal +2 damage and gain +10% Aim.

Abilities[]

Ranger
Rank Ability Description
centrSquaddie Slash Attack any enemy within movement range with your sword.
Scout Assault
Ability Description Rank Ability Description
Phantom Phantom When the squad is revealed, this soldier remains concealed.
XCOM2 rank3 corporal
Corporal
Blademaster Deal +2 extra damage on all sword attacks and have +10 Aim.
Shadowstrike When concealed, gain +25 bonus Aim and +25 bonus critical hit chance when attacking enemies.
XCOM2 rank4 sergeant
Sergeant
Shadowstep This soldier does not trigger overwatch or reaction fire.
Conceal Immediately enter concealment once per mission.
XCOM2 rank5 lieutenant
Lieutenant
Run and Gun Take an action after dashing. 3 turn cooldown.
Implacable If you score one or more kills on your turn, you are granted a single bonus move.
XCOM2 rank6 captain
Captain
Bladestorm Free sword attacks on enemies that enter or attack from melee range.
Deep Cover If you did not attack this turn, hunker down automatically.
XCOM2 rank7 major
Major
Untouchable If you score a kill during your turn, the next attack against you during the enemy turn will miss.
Rapid Fire Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. Needs 2 ammo. In War of the Chosen, it has a 5 turn cooldown
XCOM2 rank8 colonel
Colonel
Reaper A devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks deal reduced damage. 4 turn cooldown.

Bladestorm[]

These auto-attacks suffer some Aim penalty.[explanation needed]

War of the Chosen[]

List of possible XCOM skills from other classes; listed ranks are when the other class normally gets access to the skill.

  • Grenadier
    • Blast Padding (Corporal)
    • Shredder (Corporal)
    • Holo Targeting (Lieutenant)
    • Chain Shot (Captain)
    • Volatile Mix (Captain)
    • Salvo (Major)
    • Rupture (Colonel)
  • Sharpshooter
    • Deadeye (Sergeant)
    • Death From Above (Lieutenant)
    • Kill Zone (Captain)
    • Aim (Major)
    • Serial (Colonel)
  • Specialist
    • Covering Fire (Captain)
    • Ever Vigilant (Major)
    • Guardian (Major)

Tactical Information[]

Main article: Ranger Class (XCOM 2)/Guides

Gallery[]

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