Resilience is an ability of the Assault Class in XCOM: Enemy Unknown.
“ | Confers immunity to critical hits. | ” |
– In-Game Description, XCOM: Enemy Unknown |
Notes[]
- Alternately, critical hit immunity (along with additional effects) can be provided by Combat Stims, though only once, while Resilience lasts throughout the mission and doesn't take up the unit's inventory slot(s).
- If Damage Roulette is enabled, due to how critical hits are balanced, enemies will overall deal much less damage to an Assault with Resilience.