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Resistance Orders are a new strategy layer mechanic introduced in XCOM 2: War of the Chosen.

Resistance Orders are special passive bonuses from the Resistance Factions that can benefit the player in unique ways. They are able to be used when the Resistance Ring facility is constructed.

Resistance Orders are able to affect a wide variety of things on both the strategy layer and tactical combat layer of the game with effects such as decreasing facility construction time, increasing Intel gains, or providing a bonus soldier on a mission.

Resistance Orders are applied at the start of each month via a special screen that allows them to pick from the available Resistance Orders. Initially, each contacted Resistance Faction provides two Resistance Orders and a single slot available for any Order to activate in. Upgrading the Resistance Ring provides more universally-usable slots (up to 3) while improving Influence with Resistance Factions opens up slots (up to 2 for each faction) for faction-specific Orders.

Resistance Orders cannot be re-chosen until the month ends, where the player is able to switch or add new Orders to fit the situation.

Some Resistance Orders and Continent Bonuses overlap with one another. If a bonus appears as a Continent Bonus, it will not appear as a Resistance Order and vice versa. Some of the buffs provided by Continental Bonuses will be split into "I" or "II" grades in Resistance Orders. For example, when Skirmishers' Under the Table appears as a Continent Bonus, its impact ratio is 50%, but when it appears as Resistance Orders, it is split into two grades with 20% and 30% impact ratios, respectively. The occurrence of such Resistance Orders is not regularly fixed, as players may first obtain the one with a higher impact.

Resistance Orders: Reapers[]

Reaper Resistance Orders focus on improving the support of XCOM by the Earth's Resistance movement.

Ballistics Modeling

Policy reaper ballisticsmodeling
  • The speed of all weapons research is increased by 15%.

"This is my rifle...this is my...other rifle. We have many rifles. You get the idea." - Volk

Between the Eyes

Policy reaper betweentheeyes
  • Any XCOM shot that hits the Lost is an instant headshot kill.
  • This does not apply to any soldiers acquired during the mission or resistance operatives.

"Now you can see what it's like being a Reaper." - Volk

Guardian Angels

Policy reaper guardianangels
  • Covert Actions will not be ambushed.
  • The risk of Ambush disappears after the respective rival Chosen is defeated.

"I have eyes in the back of many heads." - Volk

Heavy Equipment

Policy reaper heavyequipment
  • Excavation speed increased by 50%.

"We have no use for this equipment, but oddly enough you seem to." - Volk

Infiltrate

Policy reaper runsilentrundeep
  • On timed missions, the timer does not begin until the squad has lost concealment.

"I see no reason to start the clock until the trap is sprung." - Volk

Lightning Strike

Policy reaper lightningstrike
  • Units gain +3 mobility for the first 2 turns of battle while the squad remains concealed.

"In the shadows, we can move further than you might think." - Volk

Munitions Experts

Policy reaper munitionsexperts
  • Experimental Ammo projects in the Proving Grounds are completed instantly.

"We don't spend a lot of time on research, but we do extensive field trials." - Volk

Popular Support I

Policy reaper popularsupport1
  • Supplies collected from each Supply Drop are increased by 10%.

"I admit there are some benefits to stepping out of the shadows." - Volk

Popular Support II

Policy reaper popularsupport2
  • Supplies collected from each Supply Drop are increased by 15%.

"We don't care what they think of us...but it doesn't hurt to be popular." - Volk

Rapid Collection

Policy reaper rapidcollection
  • Resistance supply drops are collected instantly.

"I'd just assume you handle the logistics." - Volk

Recruiting Centers

Policy reaper recruitingcenters
  • New recruits cost only §15.

"We're only looking for the right kind of people. If they come cheap, that's just a bonus." - Volk

Resistance Network

Policy reaper resistancenetwork
  • If there are contacts with new regions in progress, they will be instantly completed upon activation of this Order.

"All that technology, and you say you couldn't do this before?" - Volk

Resistance Rising I

Policy reaper resistancerising1
  • +1 Resistance Contact.

"The people of Earth are eager to join the fight, they just wanted to make sure you were serious first." - Volk

Resistance Rising II

Policy reaper resistancerising2
  • +2 Resistance Contacts.

"More groups appear every day, let's hope they all know their place." - Volk

Scavengers

Policy reaper scavengers
  • All resource rewards from scanned Rumors are doubled.

"Some of our biggest scores came from rumors of activity in the old cities." - Volk

Volunteer Army

Policy reaper volunteerarmy
  • On every mission, there is a chance that a Resistance soldier will join the XCOM squad.
  • Can trigger together with the Skirmishers Order Double Agent.

"As they say, variety is the spice of life." - Volk

Resistance Orders: Skirmishers[]

Skirmishers Resistance Orders focus on exploiting weaknesses of ADVENT and providing insider knowledge to XCOM.

Bomb Squad

Policy skirmisher bombsquad
  • Experimental Grenade and Heavy Weapon projects are completed instantly in the Proving Grounds.

"Give us your most powerful weapons, and we will gladly deliver their fury to the Elders." - Betos

Decoys and Deceptions

Policy skirmisher decoysanddistractions
  • All knowledge gained by the Chosen is reduced by 33%.

"The Elders' Chosen are not as superior as they would have us believe." - Betos

Double Agent

Policy skirmisher doubleagent

"There are still those waiting to be freed from the Elders' service, we must only find them." - Betos

Impact Modeling

Policy skirmisher impactmodeling
  • The speed of all armor research is increased by 15%.

"With freedom, adaptation has been critical to the survival of my kind." - Betos

Information War

Policy skirmisher informationwar
  • The Tech Defense of all enemies and hack targets is lowered by -20.

"Their network has many vulnerabilities, it was conceived of by humans under duress." - Betos

Inside Job I

Policy skirmisher insidejob1
  • All Intel rewards increased by 10%.

"Use our knowledge of their ways to further the cause." - Betos

Inside Job II

Policy skirmisher insidejob2
  • All Intel rewards increased by 15%.

"None have seen more of the Elders' false vision than those who have served them." - Betos

Inside Knowledge

Policy skirmisher insideknowledge

"When our bodies were freed, our minds still retained all that we knew of our training." - Betos

Integrated Warfare

Policy skirmisher integratedwarfare
  • All PCS effects are increased.

"My kind were bred for enhancement." - Betos

Modular Construction

Policy skirmisher modularconstruction
  • Facility construction speed is increased by 25%.

"My kind know all too well the Elders' means of quickly infesting new worlds." - Betos

Private Channel

Policy skirmisher privatechannel
  • All mission timers are increased by 2 turns.

"The Elders' forces have flaws, weaknesses to be exploited by those aware." - Betos

Quid Pro Quo

Policy skirmisher quidproquo

"We requested a discount. They were not in a position to decline." - Betos

Sabotage

Policy skirmisher sabotage
  • Remove one block of Avatar Progress at the end of every month.
  • Removes 1 dot from the Avatar statue in the ocean. If the the statue has no dot under it, removes 1 dot from any Facility on the map instead, which may result in Facilities with 0 dot.

"As the Elders' vision crumbles, we will bask in their anger." - Betos

Tactical Analysis

Policy skirmisher tacticalanalysis
  • Enemy units lose one action on their next turn if discovered on the XCOM turn.
  • Most enemies will have only one action left, and can either move or attack -- but not both. Exceptions being Sectopods and Gatekeepers as they have 3 actions in a turn.
  • ADVENT Stun Lancers often shoot instead of melee due to not being able to cover the distance with one action.
  • ADVENT Purifiers often run away into cover if their flame attack cannot reach your soldier from where they stand.
  • Codex can still attack as normal with one action, as their Teleport ability costs no action.

"Without our Commander to lead them, ADVENT has limited tactical options." - Betos

Under the Table I

Policy skirmisher underthetable1
  • The Black Market pays a 20% Supply Premium for goods.

"There was no discussion needed, our terms were met on first glance." - Betos

Under the Table II

Policy skirmisher underthetable2
  • The Black Market pays a 30% Supply Premium for goods.

"Some are intimidated by our kind, and if it furthers the cause, we will impose upon them." - Betos

Vulture

Policy skirmisher vulture
  • Enemies drop additional loot items.

"Take everything they have stolen from this world." - Betos

Weak Points

Policy skirmisher weakpoints
  • Any shredding attack from XCOM does an additional +1 shred to the target.
  • Does not increase shred of a Claymore.

"The Elders' protection of those bound to their will has its limits." - Betos


Resistance Orders: Templars[]

Templar Resistance Orders focus on accelerating the growth of individual soldiers and the development of XCOM as a whole. Skirmishers Resistance Orders focus on exploiting weaknesses of ADVENT and providing insider knowledge to XCOM.

Art of War

Policy templar artofwar

"In their eagerness to drive the false gods from our world, they take to knowledge with unparalleled voracity." - Geist

Bonds of War

Policy templar bondsofwar

"Through their shared experience in battle, they will forge a lasting bond." - Geist

Deeper Learning I

Policy templar deeperlearning1
  • Soldiers' XP gains are increased by 10%.

"Long have we focused on mastering our power. Now, we must diversify our talents." - Geist

Deeper Learning II

Policy templar deeperlearning2
  • Soldiers' XP gains are increased by 20%.

"Our power must be equally matched by our wisdom, by our breadth, by our cunning!" - Geist

Feedback

Policy templar feedback
  • Psionic attacks on XCOM units will cause damage to the caster.

"The power of this world cannot be turned against its rightful masters!" - Geist

Greater Resolve

Policy templar greaterresolve

"Pain is only in the mind, and we are its master." - Geist

Hidden Reserves I

Policy templar hiddenreserves1
  • Gain an additional +2 Power on the Avenger.

"The false gods have found many ways to channel the Earth's power, and so shall we." - Geist

Hidden Reserves II

Policy templar hiddenreserves2
  • Gain an additional +3 Power power on the Avenger.

"With greater focus, comes a greater mastery of the power that rightfully belongs to humanity." - Geist

Machine Learning

Policy templar machinelearning

"It is not the machine, but the power of the Earth that guides your hand." - Geist

Mental Fortitude

Policy templar mentalfortitude
  • All battle madness (panic, obsession, berserk, shattered) only lasts one turn.
  • Battle madness is usually inflicted on the enemy turn, meaning that your soldier will recover on your turn without losing any actions.

"Through faith, comes focus. Do not fear the Elders' trivial attempts at agitation." - Geist

Noble Cause

Policy templar noblecause
  • Will recovery in all soldiers is 20% faster.

"Their spirits will be lifted by the righteous truth of our cause." - Geist

Pursuit of Knowledge

Policy templar pursuitofknowledge

"The pursuit of greater understanding is second only to the intense focus required of our Psionic meditation." - Geist

Stay With Me

Policy templar staywithme
  • Soldiers are much more likely to bleed out rather than die when their health drops to 0.
  • There is 1% chance to bleed out instead of dying for every point of Will over 50. Stay With Me increases this chance to 2% per point of Will over 50.

"Let our faith bolster your spirit, we will not let you enter the Void so easily." - Geist

Suit Up

Policy templar suitup

"We must carefully protect the lives of all humans who have survived thus far." - Geist

Tithe

Policy templar tithe
  • Resource rewards on all missions are increased by 15%.

"Just as there are those who would honor the false gods, so will we tithe to the masters of our cause." - Geist

Trial by Fire

Policy templar trialbyfire

"If failure means death, then they must learn from their successes." - Geist

Vengeance

Policy templar vengeance
  • When a squadmate dies, the entire squad receives random bonuses for two turns.
  • Does not apply for the death of 'additional' Resistance / ADVENT defector squadmates.

"It would be harder to deny our people their chance at vengeance, than it will be to facilitate their just retribution." - Geist


Notes[]

  • Vengeance does not work if a soldier received through Volunteer Army or Double Agent dies.
  • Volunteer Army and Double Agent have a chance to trigger per mission, and can trigger on the same mission.
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