Resistance Orders are a new strategy layer mechanic introduced in XCOM 2: War of the Chosen. Resistance Orders are special passive bonuses from the Resistance Factions that can benefit the player in unique ways. They are able to be used when the Resistance Ring facility is constructed.
Resistance Orders are able to affect a wide variety of things on both the strategy layer and tactical combat layer of the game with effects such as decreasing facility construction time, increasing Intel gains, or providing a bonus soldier on a mission.
Resistance Orders are applied at the start of each month via a special screen that allows them to pick from the available Resistance Orders. Initially, each contacted Resistance Faction provides two Resistance Orders and a single slot available for any Order to activate in. Upgrading the Resistance Ring provides more universally-usable slots (up to 3) while improving Influence with Resistance Factions opens up slots (up to 2 for each faction) for faction-specific Orders.
All Resistance Orders with "I" and "II" are stackable if both Orders are chosen.
Resistance Orders cannot be re-chosen until the month ends, where the player is able to switch or add new Orders to fit the situation.
Some Resistance Orders and Continent Bonuses overlap with one another. If a bonus appears as a Continent Bonus, it will not appear as a Resistance Order and vice versa.
List of Resistance Orders
- Main article: Reapers
Reaper Resistance Orders focus on improving the support of XCOM by the Earth's Resistance movement.
|Ballistics Modelling||The speed of all weapons research is increased by 15%.|
|Between the Eyes||Any XCOM shot that hits the Lost is an instant headshot kill.|
|Guardian Angels||Covert Actions will not be ambushed.|
'I have eyes in the back of many heads.' - Volk
|Heavy Equipment||Excavation speed is increased by 50%.|
|Infiltrate||On timed missions, the timer does not begin until the squad has lost concealment.|
'I see no reason to start the clock until the trap is sprung.' - Volk
|Lightning Strike||Units gain +3 mobility for the first 2 turns of battle while the squad remains concealed.|
|Live Fire Training||Any recruits training in the GTS will achieve the rank of Sergeant.|
|Munitions Experts||Experimental Ammo projects in the Proving Grounds are completed instantly.|
'We don't spend a lot of time on research, but we do extensive field trials.' - Volk
|Popular Support I||Supplies collected from each Supply Drop are increased by 10%.|
|Popular Support II||Supplies collected from each Supply Drop are increased by 15%.|
'We don't care what they think of us...but it doesn't hurt to be popular.' - Volk
|Rapid Collection||Resistance supply drops are collected instantly.|
'I'd just assume you handle the logistics...' - Volk
|Recruiting Centers||New recruits cost only 15 Supplies.|
'We're only looking for the right kind of people. If they come cheap, that's just a bonus.' - Volk
|Resistance Network||Contact with new regions is made instantly.|
'All that technology, and you say you couldn't do this before?' - Volk
|Resistance Rising I||+1 Resistance Contact.|
|Resistance Rising II||+2 Resistance Contacts.|
'More groups appear every day, let's hope they all know their place.' - Volk
|Scavengers||All resource rewards from scanned Rumors are doubled.|
|Volunteer Army||On every mission, there is a chance that a Resistance soldier will join the XCOM squad.|
- Main article: Skirmishers
Skirmishers Resistance Orders focus on exploiting weaknesses of ADVENT and providing insider knowledge to XCOM.
|Bomb Squad||Experimental Grenade and Heavy Weapon projects are completed instantly in the Proving Grounds.|
|Decoys and Deceptions||All knowledge gained by the Chosen is reduced by 33%.|
'The Elders' Chosen are not as superior as they would have us believe.' - Betos
|Double Agent||On every mission, there is a chance that an ADVENT unit will join the XCOM squad.|
'There are still those waiting to be freed from the Elders' service, we must only find them.' - Betos
|Impact Modelling||The speed of all armor research is increased by 15%.|
|Information War||The Tech Defense of all enemies and hack targets is lowered by -20.|
'Their network has many vulnerabilities, it was conceived of by humans under duress.' - Betos
|Inside Job I||All Intel rewards increased by 10%.|
'Use our knowledge of their ways to further the cause.' - Betos
|Inside Job II||All Intel rewards increased by 15%.|
'None have seen more of the Elders' false vision than those who have served them.' - Betos
|Inside Knowledge||The effect of all weapon modifications is increased.|
'When our bodies were freed, our minds still retained all that we knew of our training.' - Betos
|Integrated Warfare||All PCS effects are increased.|
|Modular Construction||Facility construction speed is increased by 25%.|
'My kind know all too well the Elders' means of quickly infesting new worlds.' - Betos
|Private Channel||All mission timers are increased by 2 turns.|
'The Elders' forces have flaws, weaknesses to be exploited by those aware.' - Betos
|Quid Pro Quo||All Black Market costs reduced by 33%.|
'We requested a discount. They were not in a position to decline.' - Betos
|Sabotage||Remove one block of Avatar Progress at the end of every month.|
'As the Elders' vision crumbles, we will bask in their anger.' - Betos
|Tactical Analysis||Enemy units lose one action on their next turn if discovered on the XCOM turn.|
'Without our Commander to lead them, ADVENT has limited tactical options.' - Betos
|Under the Table I||The Black Market pays a 20% Supply Premium for goods.|
'There was no discussion needed, our terms were met on first glance.' - Betos
|Under the Table II||The Black Market pays a 30% Supply Premium for goods.|
'Some are intimidated by our kind, and if it furthers the cause, we will impose upon them.' - Betos
|Vulture||Enemies drop additional loot items.|
'Take everything they have stolen from this world.' - Betos
|Weak Points||Any shredding attack from XCOM does an additional +1 shred to the target.|
'The Elders' protection of those bound to their will has its limits.' - Betos
- Main article: Templars
Templar Resistance Orders focus on accelerating the growth of individual soldiers and the development of XCOM as a whole.
|Art of War||Ability Points gained by promotion are increased by 25%.|
'In their eagerness to drive the false gods from our world, they take to knowledge with unparalleled voracity.' - Geist
|Bonds of War||Soldier Bonds grow 25% faster.|
|Deeper Learning I||Soldiers' experience gains are increased by 10%.|
|Deeper Learning II||Soldiers' XP gains are increased by 20%.|
'Our power must be equally matched by our wisdom, by our breadth, by our cunning!' - Geist
|Feedback||Psionic attacks on XCOM units cause damage to the caster.|
'The power of this world cannot be turned against its rightful masters!' - Geist
|Greater Resolve||Lightly wounded soldiers can be sent into combat.|
|Hidden Reserves I||Gain an additional +2 power on the Avenger.|
'The false gods have found many ways to channel the Earth's power, and so shall we.' - Geist
|Hidden Reserves II||Gain an additional +3 power on the Avenger.|
'With greater focus, comes a greater mastery of the power that rightfully belongs to humanity.' - Geist
|Machine Learning||Research breakthroughs are twice as likely to occur.|
'It is not the machine, but the power of the Earth that guides your hand.' - Geist
|Mental Fortitude||All battle madness (panic, berserk, obsessed, shattered) only lasts one turn.
|Noble Cause||Will recovery in all soldiers is 20% faster.|
'Their spirits will be lifted by the righteous truth of our cause.' - Geist
|Pursuit of Knowledge||Laboratory facilities provide an additional 20% boost to research times.|
'The pursuit of greater understanding is second only to the intense focus required of our Psionic meditation.' - Geist
|Stay With Me||Soldiers are much more likely to bleed out rather than die when their health drops to 0.
'Let our faith bolster your spirit, we will not let you enter the Void so easily.' - Geist
|Suit Up||All armor and vest projects in the Proving Ground are completed instantly.|
'We must carefully protect the lives of all humans who have survived thus far.' - Geist
|Tithe||Resource rewards on all missions are increased by 15%.|
'Just as there are those who would honor the false gods, so will we tithe to the masters of our cause.' - Geist
|Trial by Fire||Double the Ability Points gained in combat.|
'If failure means death, then they must learn from their successes.' - Geist
|Vengeance||When a squadmate dies, the entire squad receives random bonuses for 2 turns.
'It would be harder to deny our people their chance at vengeance, than it will be to facilitate their just retribution.' - Geist
- Vengeance does not work if a soldier received through Volunteer Army or Double Agent dies.
- Volunteer Army and Double Agent have a chance to trigger per mission, and can trigger on the same mission.