Rookies can be trained as a specific soldier class through the Guerrilla Tactics School without having to enter the field and gain experience themselves. This is helpful to bypass the Rookie stage, where soldiers are far more likely to die, and immediately gain special abilities to use in the field.
Rookies are able to equip any type of armour and are able to use items.
Rookie is a soldier class according to [XComGame.X2SoldierClass_DefaultClasses]SoldierClasses="Rookie" from defaultclassdata.ini.
Weapons[]
Assault Rifles[]
Assault Rifles are a primary weapon type accessible to Rookies, Specialists, Psi-Operatives, and Rangers.
Assault Rifles | |||||||
---|---|---|---|---|---|---|---|
Name | DLC | Damage | Crit DMG | Clip Size | Range | Mod Slots | Additional effect |
Assault Rifle | 3–5 | +2 | 4 | Medium | 1 | ||
Magnetic Rifle | 5–7 | +3 | 2 | ||||
Plasma Rifle | 7–9 | +4 (+3 WotC) |
2 | ||||
Disruptor Rifle | WotC | 7–9 | +4 | Superior Scope Superior Magazine Superior Hair Trigger Superior Stock |
Guaranteed Critical hits on Psionic enemies |
Bolt Casters[]
Alien Hunters DLC content. Bolt Casters are a primary weapon type accessible to Rookies, Specialists, Psi-Operatives, and Rangers. Bolt Casters count as Assault Rifles for Research Breakthroughs. Each attack has a chance to stun the target, and cannot be dodged. Genetically-empowered aliens are highly susceptible to being stunned. Launches a single, high-damaging projectile, but must be reloaded after each use. Bolt Casters do not have mod slots and cannot have Weapon Upgrades installed.
Bolt Casters | |||||
---|---|---|---|---|---|
Name | Damage | Clip Size | Range | Aim | Additional effects |
Bolt Caster | 6–8 | 1 | Medium | +15% | Stun: 20% (50% against Alien Rulers) Ignores Dodge |
Magnetic Bolt Caster | 8–10 | ||||
Plasma Bolt Caster | 10–12 |
Rookies lack secondary weapons.