A Rumor is a randomized event in XCOM 2.
A rumor appears after completing a mission (or scanning an existing rumor) and reveals a point of interest on the Geoscape that needs to be scanned by the Avenger in order to obtain the rumor's indicated rewards. Rumors usually last between 9 and 18 days, but one maybe removed early if a new rumor of the same reward type is discovered.
Possible Rumors[]
Resources[]
Supplies[]
- Resource Cache
- Stadium
- Disabled Truck
- Service Depot
- Destroyed Convoy
- Battlefield
- Settlements
- Overgrown Checkpoint
Intel[]
- Ambush
- ADVENT Supply Convoy
- Lifesigns
- Scorched Earth
- Power Fluctuations
- Ominous Glow
- Stray Dogs
- Abandoned Camp
Alien Alloys[]
- Battleship
- Bonfire
- Furies
- Isolated Haven
- Mass Grave
Alien Alloys + Elerium Crystals[]
- Alien Wreckage
- Battle Site
- Cave
- Weapons Dealer
Equipment[]
Weapon mod (Assorted Loot)[]
- Mysterious Stranger (random weapon mod)
- Road Traffic (random weapon mod)
Experimental Grenade + Experimental Ammo[]
- Convoy Ambush (random Experimental Grenade + random Experimental Ammo)
Heavy Weapon[]
- Overgrown Tank
Personnel[]
Engineer[]
- Stockade
- Landmark
Rookies[]
- Abandoned Colony
- Intact Structures
Soldier[]
- Special Forces
- Firefight
Scientist[]
- Fire Axis
- Distress Beacon
The Avenger and the Resistance[]
Avenger Power[]
- Clinic (+3)
- Radio Beacon (+3)
Increase Region Income[]
- Burning Convoy
- Radio Operator
Missions[]
- Gang Warfare (Guerilla Op)
- Gathering Mob (Supply Raid)
Reduce Contact Cost[]
- Black Smoke (next Region Contact costs 50% less Intel)
- Amusement Center (next Region Contact costs 50% less Intel)
Resistance Contacts[]
- Heat Signature (+1)
- Air Strip (+1)
DLC-specific rumors[]
- Faint Signal (Alien Hunters DLC)
- Convention Center
Notes[]
- Dark Event Signal Jamming increasing scanning times.
- Reapers Resistance Order Scavengers doubles all resource rewards from scanned rumors.