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*[[Neonate Cryssalid|Neonate Chryssalid]][[File:Neonate Chryssalid.jpg|left|thumb|190x190px]]
 
*[[Neonate Cryssalid|Neonate Chryssalid]][[File:Neonate Chryssalid.jpg|left|thumb|190x190px]]
A newly hatched white Chryssalid with less health. They can move fast and
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A newly hatched white Chryssalid with less health. They can move fast and still apply Chryssalid poison on civilians, turning them into cocoons spawning other Neonate Chryssalids every turn (albeit with less HP). Their attack can also cause poison.<br clear="all" />
 
still apply Chryssalid poison on civilians, turning them into cocoons spawning other Neonate Chryssalids every turn (albeit with less HP). Their attack can also cause poison.<br clear="all"/>
 
   
 
*[[Chryssalid]][[File:Chryssalid.jpg|left|thumb|183x183px]]
 
*[[Chryssalid]][[File:Chryssalid.jpg|left|thumb|183x183px]]
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* Melee strike: Can cause Rupture, Disable Weapon or Root on hit.
 
* Melee strike: Can cause Rupture, Disable Weapon or Root on hit.
 
* Bending Reed: If the melee strike hits, the Ronin can take one more move action afterwards.
 
* Bending Reed: If the melee strike hits, the Ronin can take one more move action afterwards.
* Melee Stance: The Ronin gains defense and will attack enemies that come close.<br clear="all"/> 
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* Melee Stance: The Ronin gains defense and will attack enemies that come close. 
   
 
* [[Gatekeeper]][[File:Gatekeeper-0.jpg|left|thumb|220x220px]]
 
* [[Gatekeeper]][[File:Gatekeeper-0.jpg|left|thumb|220x220px]]

Revision as of 11:23, 29 May 2020

Sacred Coil is a faction in XCOM: Chimera Squad consisting of an underground religious movement founded by ex-ADVENT officers and preaches salvation for the other species who were once a part of the Elders' invasion of Earth. Sacred Coil's main source of propaganda is the claim that they have a cure for The Fade, a disease that only affects hybrids. Sacred Coil's endgame is to repair a Psionic Network gateway in their underground cathedral to try and gain a glimpse of the Elder's wisdom. They are led by Bellus Mar, a former ADVENT commander never caught after the war. Bellus Mar is the genetic template for Cherub.

Unit Types

  • Commando
    Commando

A Hybrid soldier with a Smoke Grenade. On some missions, they can also Call Reinforcements as a full action.

  • Purifier (Chimera Squad)
    Purifier

A Hybrid soldier with a short-range flamethrower that can set the ground and Agents aflame. Is immune to Poison, Fire, Acid, and grenade-caused effects like Weapon Disable or Disorient. They can also throw a fire grenade once per battle that sets a 9 square area ablaze.

  • Android
    Android3

A mechanical unit that can wield a variety of weapons. Can activate Self-Destruct, exploding in a 2-square radius when killed, or at will.

  • Neonate Chryssalid
    Neonate Chryssalid

A newly hatched white Chryssalid with less health. They can move fast and still apply Chryssalid poison on civilians, turning them into cocoons spawning other Neonate Chryssalids every turn (albeit with less HP). Their attack can also cause poison.

Similar to their XCOM2 appearance, however they cannot burrow. Chryssalids will attack civilians when possible, the dead body will turn into a cocoon and hatch Neonate Chryssalids every turn (which have less HP then normal Neonates).

  • Guardian
    Guardian

A Hybrid soldier armed with a pistol and shield similar to ADVENT Shieldbearers. They can provide a 4 HP energy shield to any number of nearby friendly units. The shield dissipates if the Guardian is killed. They can also use Shield Bash (similar to Cherub) to do melee damage. They can activate Riot Guard, gaining +1 Armor for one turn, a half cover bonus even when flanked, and becoming themselves half cover for allies.

  • Turret (Chimera Squad)
    Turret

An immobile mechanical unit. Can mark Agents with holo-targeting, increasing enemy aim against them by 15. Shoots only once per turn, unlike XCOM2 Turrets. Can also engage a short range overwatch.

  • MEC
    MEC

Similar to their XCOM2 appearance. Micro Missiles target a 2-square radius area. They can use Pin Down to delay an Agent's turn.

Unlike in XCOM2, they can be knocked Unconscious in their first phase only with Axiom's Slam attacks. The suit revives itself as a mechanical unit after the Andromedon is killed, however it can be captured with Subdue.

  • Ronin
    Ronin

Fast melee Hybrid units, similar to XCOM2 Stun Lancers. They have several devastating abilities:

  • Tempo Surge: Free action ability that lets the Ronin take another 2 actions in the same turn shortly after their previous turn.
  • Lightning Reflexes: The first overwatch shot (this included Godmother's Close Combat Specialist skill) will miss automatically.
  • Melee strike: Can cause Rupture, Disable Weapon or Root on hit.
  • Bending Reed: If the melee strike hits, the Ronin can take one more move action afterwards.
  • Melee Stance: The Ronin gains defense and will attack enemies that come close. 

Encountered in the Sacred Coil Cathedreal. It has the same abilities as in XCOM2.