Seeker Autopsy is a research project in XCOM: Enemy Within.
In-Game Description[]
Proposal[]
“ | This is one of the invaders' most intricately engineered battlefield devices. The combination of concealment systems, artificial intelligence, and articulation on the appendages makes for a technological treasure trove. | ” |
Initial Findings[]
“ | Despite its physical appearance, this machine doesn't appear to be made up of any organic components. Its surface has an unusual metallic composition that somehow interacts with the vapors it releases for concealment. | ” |
Project Report[]
“ | Codename: Lovecraft
Although each of the autopsies we've conducted on the various alien species could be considered unusual, this latest specimen continues to push the boundaries of how we might define that characteristic. It's been referred to as a "Seeker" by our soldiers in the field due to its propensity for tracking and engaging with single targets - and its actual means of attack is quite shocking. Once it has located a target, the Seeker physically seizes the victim, and remains attached until it is either removed by force or the target expires. As one might imagine, this is an extraordinarily disturbing situation for both the victim and anyone witnessing the attack. The challenge in stopping the Seeker comes from its inherent agility and nimbleness, making it extremely difficult to intercept before it manages to reach its intended target. We believe the micro-motors employed in its design are responsible for this notable degree of mobility. The Seeker has also been observed deploying a type of defensive smoke screen, making it even more troublesome to engage during the limited window of opportunity when it is immobile. It is my hope that we can adapt these various concealment techniques into a form that allows our soldiers greater stealth capabilities in combat, which should reduce casualties. It may also be possible to use what we've learned to develop weapons systems and equipment that mirror some of these techniques. Our Unit Analysis View available in the field should provide additional specifics regarding this species' various combat abilities. |
” |
Project Requirements[]
Prerequisites: Obtain Seeker wreck
Research Point Cost: 40 Points
Project Cost: 1 Seeker Wreck
Items Unlocked[]
Gene Mod Unlocked[]
Trivia[]
- The codename for the research project is likely a reference to H.P. Lovecraft, the author who created the Cthulhu Mythos. He gave a multitude of his monsters tentacles somewhere on their body, due to a cephalopod allergy.
Gallery[]
XCOM: Enemy Unknown Research Projects | |
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Armor | Archangel Armor • Carapace Armor • Ghost Armor • Psi Armor • Skeleton Suit • Titan Armor |
Autopsy | Berserker • Chryssalid • Cyberdisc • Drone • Ethereal • Floater • Heavy Floater • Mechtoid • Muton • Muton Elite • Sectoid • Sectoid Commander • Sectopod • Seeker • Thin Man • Xeno-Biology |
Interrogation | Berserker • Ethereal • Floater • Heavy Floater • Muton • Muton Elite • Sectoid • Sectoid Commander • Thin Man |
Technology | Alien Materials • Alien Nav Computer • Arc Thrower • Elerium • Ethereal Device • Experimental Warfare • Hyperwave Communication • Meld Recombination • New Fighter Craft • Outsider Shard • UFO Power Source • Weapon Fragments |
Weaponry | Alloy Cannon • Beam Weapons • EMP Cannon • Fusion Lance • Guided Fusion Launcher • Heavy Lasers • Heavy Plasma • Light Plasma Rifle • Plasma Cannon • Plasma Pistol • Plasma Rifle • Plasma Sniper • Precision Lasers |