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The Shotgun is a primary weapon in XCOM 2 usable only by the Ranger Class.

In-Game Description[]

We've managed to salvage a variety of standard infantry small arms; this is a specialized weapon for close range engagements. While decidedly inferior to ADVENT magnetic technology, it can at least be upgraded using additional weapons salvage once we perfect the modular weapons technology.

Tactical Info[]

  • Firing the primary weapon always ends the soldier's turn.
  • Shotguns are extremely effective at close range, but their accuracy drops off quickly at longer range.
  • Use upgrades looted from enemies to improve the Shotgun's tactical effectiveness.

Trivia[]

  • The shotgun appears to be based off the the Kel-Tec KSG.
  • There is a shotgun hanging on the wall of the Commander's quarters.

Gallery[]

The Shotgun when viewed in the Weapon Upgrade panel.

Weapons
Primary:
Tier Shotguns:
(Rangers)
Cannons:
(Grenadiers)
Sniper Rifles:
(Sharpshooters)
Rifles:
(Specialists, Rangers, Psi Operatives and Rookies)
Tier 1 Shotgun Cannon Sniper Rifle Assault Rifle
Tier 2 Shard Gun Mag Cannon Gauss Rifle Magnetic Rifle
Tier 3 Storm Gun Beam Cannon Plasma Lance Plasma Rifle
Chosen Arashi (none) Darklance Disruptor Rifle
Secondary:
Tier Swords:
(Rangers)
Grenade Launchers:
(Grenadiers)
Pistols:
(Sharpshooters)
GREMLINs:
(Specialists)
Psi-Amps:
(Psi Operatives)
Tier 1 Sword Grenade Launcher Pistol GREMLIN Psi Amp
Tier 2 Arc Blade Advanced Grenade Launcher Mag Pistol GREMLIN Mark II Advanced Psi Amp
Tier 3 Fusion Blade (none) Beam Pistol GREMLIN Mark III Alien Psi Amp
Chosen Katana (none) Darkclaw (none) (none)
Additional Equipment

ArmorsGrenadesUtility ItemsUpgrades

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