A Silacoid, commonly referred to as just simply "blobs" is an enemy in the third person shooter The Bureau: XCOM Declassified. The Silacoid is a black, goo-like enemy that serve the Zudjari much in the same fashion as an attack dog.
XCOM Intel[]
“ | Highly mobile, living nano-fluid that consumes its target upon contact. Launches itself at targets. | ” |
Characteristics[]
These blobs of black slime appear to be colonies of nanites, microscopic machines.
Silacoids may be using Sleepwalkers as hosts to gestate. There are instances in game where a Sleepwalker falls to the ground in pain only to have a Silacoid burst from his mouth moments later. Sleepwalkers also secrete a similar black goo that is characteristic of a Silacoid presence.
Tactics[]
Rarely do Silacoids accompany a force of Outsiders or Sectoids. During travel around the field they will attempt to ambush the player and their accompanying Agents.
The simplest means of defeating a Silacoid is to press the melee button assigned by the player. This will heavily damage or kill the attacking Silacoid as well as preserve ammunition for more aggressive forces.
If a Silacoid is encountered while in combat with Outsider forces it is recommended to deal with the blob from a distance using your weapon. Having a bouncing, hostile Flubber harassing you and your Agents will cause problems.
Trivia[]
- The Silacoid was an enemy in UFO: Enemy Unknown, the first game in the classic series of XCOM games. They were pink, rocky blobs that crawled slowly along the ground and left a trail of fire wherever they went. The Bureau is the only other XCOM game to have featured some version of this enemy.
Gallery[]
Enemies of The Bureau: XCOM Declassified | |
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Zudjari | Axis • Commander (Minion • Psion • Shield • Tech) • Infiltrator • Outsider (Elite • Scout) • Phantom (Elite) • Rocket Sniper (Elite) |
Servants | Drone (Advanced) • Gunship • Turret • Muton (Elite) • Sectoid • Sectopod (Heavy) • Silacoid • Titan |