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Sniper Rifle
XEU Sniper Rifle
Specifications
Type Sniper Rifle
Class Sniper
Cost None
Ammo Reloadable
Base Damage 3 - 5
Critical Damage 6 - 8
Critical Chance 25%
Terrain Damage 30
Effective Range Long

The Sniper Rifle is a weapon in XCOM: Enemy Unknown.

AvailabilityEdit

As with all conventional weapons, the Sniper Rifle is available at the beginning of the game. Supply is unlimited.

SpecificationsEdit

Base DamageCrit DamageCrit ChanceRange
3 - 56 - 825%Long

Tactical InfoEdit

▪  Unlike other weapons, Sniper Rifles are less accurate the closer the shooter gets to the target
▪  Sniper rifles have the best base chance to cause critical hits
▪  Snipers cannot move and fire in the same turn without advanced training
▪  Consider equipping Snipers with the best pistols XCOM has, so they can fire even when
   forced to move
– Tactical Info, XCOM: Enemy Unknown

BugsEdit

  • After firing the weapon the character animation does not sync up with the movement of the bolt action, giving it the appearance of magically moving backwards and then sliding into the closed position (this is only cosmetic and does not impact game performance).
    • In the same vein, the shell casing may look like it's being ejected through the closed bolt. This is especially noticeable in reaction shots thanks to the slow motion effect.

TriviaEdit

  • The Sniper Rifle appears to be loosely based on a hybrid of the PGM Hécate II and PGM 338 sniper rifles, with the most obvious resemblances being the bolt-action nature, adjustable stock and the Hécate II's general visual profile. The EXALT version of the rifle has a similar appearance, though being colored black instead of XCOM's default tan.


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