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The Sniper Rifle is a primary weapon in XCOM 2, and is only usable by the Sharpshooter Class.

In-Game Description[]

We've managed to salvage a variety of standard infantry small arms; this is a specialized weapon for medium to long range engagement. While decidedly inferior to ADVENT magnetic technology, it can at least be upgraded using additional weapons salvage once we perfect modular weapon technology.

Tactical Info[]

  • Sniper rifles always require both actions to fire.
  • They are less accurate at close range, but deadly at a distance.
  • Use upgrades looted from enemies to improve the Sniper Rifle's tactical effectiveness.
Weapons
Primary:
Tier Shotguns:
(Rangers)
Cannons:
(Grenadiers)
Sniper Rifles:
(Sharpshooters)
Rifles:
(Specialists, Rangers, Psi Operatives and Rookies)
Tier 1 Shotgun Cannon Sniper Rifle Assault Rifle
Tier 2 Shard Gun Mag Cannon Gauss Rifle Magnetic Rifle
Tier 3 Storm Gun Beam Cannon Plasma Lance Plasma Rifle
Chosen Arashi (none) Darklance Disruptor Rifle
Secondary:
Tier Swords:
(Rangers)
Grenade Launchers:
(Grenadiers)
Pistols:
(Sharpshooters)
GREMLINs:
(Specialists)
Psi-Amps:
(Psi Operatives)
Tier 1 Sword Grenade Launcher Pistol GREMLIN Psi Amp
Tier 2 Arc Blade Advanced Grenade Launcher Mag Pistol GREMLIN Mark II Advanced Psi Amp
Tier 3 Fusion Blade (none) Beam Pistol GREMLIN Mark III Alien Psi Amp
Chosen Katana (none) Darkclaw (none) (none)
Additional Equipment

ArmorsGrenadesUtility ItemsUpgrades

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