The Sniper Rifle is a primary weapon in XCOM 2, and is only usable by the Sharpshooter Class.
In-Game Description[]
“ | We've managed to salvage a variety of standard infantry small arms; this is a specialized weapon for medium to long range engagement. While decidedly inferior to ADVENT magnetic technology, it can at least be upgraded using additional weapons salvage once we perfect modular weapon technology. | ” |
Tactical Info[]
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Weapons | |||||
Primary: | |||||
Tier | Shotguns: (Rangers) |
Cannons: (Grenadiers) |
Sniper Rifles: (Sharpshooters) |
Rifles: (Specialists, Rangers, Psi Operatives and Rookies) | |
Tier 1 | Shotgun | Cannon | Sniper Rifle | Assault Rifle | |
Tier 2 | Shard Gun | Mag Cannon | Gauss Rifle | Magnetic Rifle | |
Tier 3 | Storm Gun | Beam Cannon | Plasma Lance | Plasma Rifle | |
Chosen | Arashi | (none) | Darklance | Disruptor Rifle | |
Secondary: | |||||
Tier | Swords: (Rangers) |
Grenade Launchers: (Grenadiers) |
Pistols: (Sharpshooters) |
GREMLINs: (Specialists) |
Psi-Amps: (Psi Operatives) |
Tier 1 | Sword | Grenade Launcher | Pistol | GREMLIN | Psi Amp |
Tier 2 | Arc Blade | Advanced Grenade Launcher | Mag Pistol | GREMLIN Mark II | Advanced Psi Amp |
Tier 3 | Fusion Blade | (none) | Beam Pistol | GREMLIN Mark III | Alien Psi Amp |
Chosen | Katana | (none) | Darkclaw | (none) | (none) |
Additional Equipment | |||||
Armors • Grenades • Utility Items • Upgrades |