XCOM Wiki
XCOM Wiki
1,172
pages
Main article: Squad Tactics (XCOM: Enemy Unknown)Support Class builds suitable for all difficulties and DLCs:

Combat Medic Soldier[]

Early-game "savior" build (1-2 months):

Skills
Sprinter, Field Medic, Revive, Dense Smoke, Savior
Equipment
Medikits, Arc Thrower, Laser Rifle, Skeleton Suit
Upgrades
Tactical Rigging, Improved Medikit, Improved Arc Thrower, Mimetic Skin, Lead By Example
Tactics

Four Savior Medikits and a Dense Smoke Grenade helps ensure the squad's mission success, increases efficiency of alien captures and Meld recovery, and remains versatile for any situation. Even in the early game, the medic can still be trained and equipped with Mimetic Skin so that they can be effective forward observers late game.

Field Engineer Soldier[]

Mid-game "sentinel" build (3-4 months):

Skills
Covering Fire, Field Medic, Revive, Dense Smoke, Sentinel
Equipment
Arc Thrower, Ghost Grenades, Light Plasma Rifle, Ghost Armor
Upgrades
Tactical Rigging, Drone Capture, S.H.I.V. Repair, Mimetic Skin, Lead By Example
Tactics

Ideal for squads consisting of 1-3 Heavies / M.E.C.s for breaking cover, and 2-4 S.H.I.V.s for high-risk scouting and suppression. Three Dense Smoke protects the S.H.I.V.s as they absorb enemy fire. The Arc Thrower keeps the S.H.I.V.s and MECs propped up. Rifle Suppression deals with multiple tough enemies in a mission. Ghost Grenades, Sentinel and Covering Fire perform flawlessly against enemy flankers.

Covering fire alone is not much. But if you combine it with an Assault who has Lightning Reflexes, now that's a whole different story. It gives some real depth to the class system.  Support on overwatch at key points and then go in with assault revealing enemies it works wonders. There is nothing more satisfying than watching an enemy get revealed and then get auto-blown up without getting a chance to do anything.

Psi-Guardian Soldier[]

Late-game "trainer" build (5+ months):

Skills
Sprinter, Field Medic, Revive, Dense Smoke, Savior
Equipment
Medikits, Flashbangs, Light Plasma Rifle, Psi Armor
Upgrades
Tactical Rigging, Mimetic Skin, Psi Inspiration, Mind Control, Lead By Example, Star of Terra
Tactics

Specifically designed for promoting low-rank troops like Rookies and Squaddies during Scout crash site missions and Covert Operations against EXALT. Psi Inspiration counteracts Psi-attacks and panic-induced Intimidate. Four Savior Medikits and Flashbangs are vital against tougher targets, locking them down and letting the greenhorns engage in "live-fire target practice".