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Sword
Inv Sword
Specifications
Type Sword
Class Ranger
Base Damage 3-5
Critical Chance 10%
Effective Range Melee

A Sword is a secondary weapon in XCOM 2. This machete-like melee weapon is restricted to Rangers.

AvailabilityEdit

Available by default.

Tactical InfoEdit

  • Rangers can attack adjacent enemies with their sword even after using both actions to move or dash to the extent of their movement range.
  • The decision to engage the enemy in melee combat can be a decisive one; exercise caution.
  • Keep an eye out to improve our edged weapon effectiveness - the enemy may have access to much better technology.

GalleryEdit

Weapons
Primary:
Tier Shotguns:
(Rangers)
Cannons:
(Grenadiers)
Sniper Rifles:
(Sharpshooters)
Rifles:
(Specialists, Rangers, Psi Operatives and Rookies)
Tier 1 Shotgun Cannon Sniper Rifle Assault Rifle
Tier 2 Shard Gun Mag Cannon Gauss Rifle Magnetic Rifle
Tier 3 Storm Gun Beam Cannon Plasma Lance Plasma Rifle
Chosen Arashi (none) Darklance Disruptor Rifle
Secondary:
Tier Swords:
(Rangers)
Grenade Launchers:
(Grenadiers)
Pistols:
(Sharpshooters)
GREMLINs:
(Specialists)
Psi-Amps:
(Psi Operatives)
Tier 1 Sword Grenade Launcher Pistol GREMLIN Psi Amp
Tier 2 Arc Blade Advanced Grenade Launcher Mag Pistol GREMLIN Mark II Advanced Psi Amp
Tier 3 Fusion Blade (none) Beam Pistol GREMLIN Mark III Alien Psi Amp
Chosen Katana (none) Darkclaw (none) (none)
Additional Equipment

ArmorsGrenadesUtility ItemsUpgrades

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