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Tactical Sense is an ability of the Assault Class in XCOM: Enemy Unknown.

Confers +5 Defense per enemy in sight (max +20).

– In-Game Description, XCOM: Enemy Unknown

Notes[]

  • Tactical Sense can help an Assault Survive close combat with a shotgun should the unit fail to kill the target.
  • If the entire squad is in equal cover, the extra Defense may encourage an enemy to target other squad members.
  • 20 / 5 = 4. It is either rare or unadvised to encounter or activate 4 hostiles at once. One pod usually means 2 or 3, and to tactically control a situation one should not activate more than one group. This means it is better not to let this ability reach its full potential, and it is inferior to its alternate choice which only needs 3 hostiles for maximum potential.
  • This ability has more pragmatic use when Snipers receive this option through Training Roulette. It has a synergistic effect with Squadsight, meaning they can benefit from visible enemies that in return cannot see your Sniper.
  • In theory Tactical Sense should make Assaults almost invulnerable to enemy Overwatch in a dash. Elite Mutons have 100% aim in impossible. Dash confers 50% aim reduction. An Assault with Ghost armor and Tactical Sense has 40% defense. With the Base Defense medal, with 5% defense, this is 45% defense. Enemies with aim up to 90% should not be able to hit an Assault dashing, or executing a Run and Gun attack.
  • The timing is ridiculous, but if there is a smoke grenade effect in the tile you are in while you trigger the enemies' overwatch, Tactical Sense stacks with that defense bonus and makes it very hard to be hit while you take your move.
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