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At the start of the mission, there are 18 civilians spread across the map, whose survival influences the mission [[Terror Site#Rating|rating]] and panic reduction [[Terror Site#Rewards|reward]]. Civilians can be rescued by moving a soldier close to them. The civilian flees towards the [[Skyranger (XCOM: Enemy Unknown)|Skyranger]], potentially revealing alien pods along the way. They do not, however, trigger alien [[Reaction Shot|reaction fire]] while fleeing. There is no need to individually rescue all of the civilians, as any that are still alive when the aliens have been eliminated and the mission ends are automatically counted as rescued. Explosives should be used with care, as they kill any civilian caught in the blast.
 
At the start of the mission, there are 18 civilians spread across the map, whose survival influences the mission [[Terror Site#Rating|rating]] and panic reduction [[Terror Site#Rewards|reward]]. Civilians can be rescued by moving a soldier close to them. The civilian flees towards the [[Skyranger (XCOM: Enemy Unknown)|Skyranger]], potentially revealing alien pods along the way. They do not, however, trigger alien [[Reaction Shot|reaction fire]] while fleeing. There is no need to individually rescue all of the civilians, as any that are still alive when the aliens have been eliminated and the mission ends are automatically counted as rescued. Explosives should be used with care, as they kill any civilian caught in the blast.
   
Alien units actively roam the area, killing any civilian they find. When encountered, most species prioritize a quick and easy civilian kill over tougher XCOM soldiers, even if the soldier is closer. Berserkers, Cyberdiscs and Sectopods only aim for XCOM operatives and ignore civilians; in ''[[Enemy Within]]'', Chryssalids often go for the closest target, be it civilian or XCOM. Because the mission is considered a success as long as at least one civilian is saved, it may be advisable to prioritize squad survival over civilian survival.
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Alien units actively roam the area, killing any civilian they find. When encountered, most species prioritize a quick and easy civilian kill over tougher XCOM soldiers, even if the soldier is closer. Berserkers, Cyberdiscs and Sectopods do not. Because the mission is considered a success as long as at least one civilian is saved, it may be advisable to prioritize squad survival over civilian survival.
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Note: When playing on normal difficulty with ''Enemy Within'' installed, Chryssalids just went for the closest target, contrary to the above text. Unclear whether this is due to the add on.
   
 
In ''Enemy Within'', after the [[Sectoid Commander Autopsy]] is completed, [[Mimic Beacon (XCOM: Enemy Within)|Mimic Beacons]] can attract alien pods not in combat away from civilian targets or into traps. Chryssalids are especially prone to falling for the lure.
 
In ''Enemy Within'', after the [[Sectoid Commander Autopsy]] is completed, [[Mimic Beacon (XCOM: Enemy Within)|Mimic Beacons]] can attract alien pods not in combat away from civilian targets or into traps. Chryssalids are especially prone to falling for the lure.
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