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At the end of each month, The Council issues a report that details the XCOM Project's successes, failures and the global panic levels. Each council member nation has a 5 bar panic level scale which increases if alien activity occurs in that country or parent continent that the player ignored or failed to contain. This scale can never go below 1 bar or go beyond 5 bars.
 
At the end of each month, The Council issues a report that details the XCOM Project's successes, failures and the global panic levels. Each council member nation has a 5 bar panic level scale which increases if alien activity occurs in that country or parent continent that the player ignored or failed to contain. This scale can never go below 1 bar or go beyond 5 bars.
   
The Council Report is transmitted to XCOM at 0000 hours (12:00AM) on the first day of each month. Upon receiving this report, the in-game clock is paused while the transmission is decoded and the player reads the results. Once the report screen is dismissed, the clock is unpaused.
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The Council Report is transmitted to XCOM at 0000 hours (12:00AM) on the first day of each month. Upon receiving this report, the ingame clock is paused while the transmission is decoded and the player reads the results. Once the report screen is dismissed, the clock is unpaused.
   
 
Once the panic level of a Council Nation reaches 5 bars, the player will be warned that their panic is at a critical level. Council Nations with critical panic levels for at least ''14 consecutive days'' including the end of the month will pull out from the XCOM Project permanently upon the Council Report and all other Nations with critical panic levels will have a high chance to pull out too. Losing any Council Nation is detrimental to the XCOM Project.
 
Once the panic level of a Council Nation reaches 5 bars, the player will be warned that their panic is at a critical level. Council Nations with critical panic levels for at least ''14 consecutive days'' including the end of the month will pull out from the XCOM Project permanently upon the Council Report and all other Nations with critical panic levels will have a high chance to pull out too. Losing any Council Nation is detrimental to the XCOM Project.
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Aside from the loss of potential income, losing any nation disqualifies the player from the continental bonus of the continent the nation was part of; the host continent the XCOM Project is based in being the exception, as all Council Nations in the host continent need to pull out before its continental bonus is lost. If at least eight Council Nations pull out of the XCOM Project, the game ends in a defeat.
 
Aside from the loss of potential income, losing any nation disqualifies the player from the continental bonus of the continent the nation was part of; the host continent the XCOM Project is based in being the exception, as all Council Nations in the host continent need to pull out before its continental bonus is lost. If at least eight Council Nations pull out of the XCOM Project, the game ends in a defeat.
   
Launching a [[satellite]] over a Council Nation will lower its panic level by two. A satellite already deployed over a Council Nation has a chance (depending on game [[Game difficulty (XCOM: Enemy Unknown)|Game difficulty]]) of reducing the panic level by 1 at the end of each month, if the panic level is at least 4 bars. Once a continent has full satellite coverage, [[Alien Abductions|abduction missions]] will no longer spawn for that continent. Current panic levels and satellite coverage can be monitored via the [[Situation Room]].
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Launching a [[satellite]] over a Council Nation will lower its panic level by two. A satellite already deployed over a Council Nation has a chance (depending on game [[Game difficulty (XCOM: Enemy Unknown)|Game difficulty]]) of reducing there panic level by 1 at the end of each month, if there panic level is at least 4 bars. Once a continent has full satellite coverage, [[Alien Abductions|abduction missions]] will no longer spawn for that continent. Current panic levels and satellite coverage can be monitored via the [[Situation Room]].
   
 
Coinciding with the monthly Council report and letter grade, the Council distributes [[XCOM Funding|funding]] to XCOM; these rewards are based primarily on which Council nations have satellite coverage and have not left the Project.
 
Coinciding with the monthly Council report and letter grade, the Council distributes [[XCOM Funding|funding]] to XCOM; these rewards are based primarily on which Council nations have satellite coverage and have not left the Project.
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