Training Roulette is a Second Wave option introduced in XCOM: Enemy Within.
Each soldier's training tree is mostly randomly generated. Does not apply to MEC Troopers.
After a soldier reaches Squaddie rank (receiving a class and their first ability), future ranks will primarily grant randomized abilities from a pool of all the class abilities minus any skills that are dependent on a specific weapon (which remain class locked).
Class Ability Trees[]
Assault[] |
Heavy[] |
Sniper[] |
Support[] |
- All random abilities are generated upon a soldier reaching Squaddie rank but are only unlocked as the soldier ranks up; this is to prevent save scumming.
- Alien Abductions that rewards higher ranked soldiers will come with skills unlocked. It is possible to save before the mission ends, and re-load to get a different soldier with different skills.
Random Ability Pool
[]
- Snipers cannot get Bullet Swarm
- Heavies cannot get Gunslinger
Advantageous Combinations[]
Bullet Swarm +
Rapid Fire +
Holo-Targeting
- Assault exclusive allows for three shots, + 10 Aim and can reposition with Run & Gun after the first shot due to first basic shot not ending the turn and second action as movement not ending the turn when activated.
Bullet Swarm +
Rapid Fire +
Close and Personal
- An Assault with this combination can fire up to four times in a turn at up to three different targets, provided an enemy finished the turn within Close and Personal's effect radius.
Covering Fire +
Opportunist +
Sentinel/
Rapid Reaction
- Reaction shots on enemy fire + No Overwatch penalties + 2 shots.
Deep Pockets +
Grenadier +
Sprinter
- Up to 6 grenades between 1-2 types (with Tactical Rigging), +1 basic grenade damage and bonus movement for better grenade placement.
Sprinter +
Low Profile
- Exceptional scout and Meld collector.
Notes[]
- Rifle Suppression is entirely absent; even Supports can't get this ability.