Utility Items are available to Agents in in XCOM: Chimera Squad via the Utility Item equipment slot. Utility Items range from grenades, to ammo types, to various miscellaneous items, such as Medikits.
All agents begin the game capable of equipping a single utility item; an additional utility item slot becomes available through the Enhanced Armor upgrade. Terminal and Patchwork gain an additional utility item slot through training at Special Agent rank.
Grenades[]
Some grenades have a 20% chance to deal 1 additional damage. Alien Grenade is similar to Plasma Grenade, but shred 2 armors and has Environment Damage 20. Shock Grenade completely ignore armor (Pierce 1000).
Name | Damage | Pierce | Shred | Range | Radius | Env. Damage | Effect |
---|---|---|---|---|---|---|---|
Frag | 3 +1(20%) | 1 | 10 | 3 | 10 | Damages and removes (or "shreds") armor from targets in a small area. Destroys most cover objects. | |
Plasma | 4 +1(20%) | 1 | 10 | 3 | 10 | — | |
Alien Plasma | 4 +1(20%) | 2 | 10 | 3 | 20 | — | |
Acid Grenade | 2 +1(20%) | 2 | 10 | 3 | 1 | Damages units and applies acid to units and terrain in the affected area. Acid shreds armor and damages vulnerable units over 2 turns. | |
Incendiary | 2 +1(20%) | 1 | 10 | 3 | Damages units and sets fire to units and terrain in the affected area. Fire limits a vulnerable unit's abilities and damages them over 2 turns. | ||
Gas | 2 +1(20%) | 1 | 10 | 5 | 0 | Damages units and applies poison to units and terrain in the affected area. Poison slows and damages vulnerable units over multiple turns. Poisoned units suffer -15% Aim. | |
Shock | 2 | 1000 | 1 | 12 | 4 | Stuns units in the affected area for a short time. Deals damage to robotic enemies. | |
Flashbang | 12 | 4 | 1 | Disorients hostile targets in a large radius. Friendly units and squad members are unaffected. | |||
Smoke | 12 | 4 | 0 | Boosts the Defense of all units in the affected area. | |||
Adhesion | 12 | 4 | Prevents movement action for all units in the affected area. Some special movement abilities can get around this effect. | ||||
Cease Fire | 12 | 4 | 1 | Disables all firearms in a large radius. | |||
Lift | 12 | 4 | 1 | Levitates all vulnerable units in the affected area, which removes any cover bonuses. | |||
Turncoat | 12 | 4 | 1 | Forces all affected enemies to go Berserk and view their allies as enemy units. Mechanical Enemies are immune. | |||
Bubble | 12 | 3 | 1 | Places all units in the affected area in Stasis for a short time. |
Rounds[]
Misc[]
- Kinetic Screen
- Medikit
- Mindshield
- Nanomedikit
- Overdrive Serum
- Relocation Disk
- Motile Inducer