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Utility Items are available to Agents in XCOM: Chimera Squad via the Utility Item equipment slot. Utility Items include grenades, special ammo, and various miscellaneous items, such as Medikits.

All agents begin the game capable of equipping a single utility item; an additional utility item slot becomes available through the Enhanced Armor upgrade. Terminal and Patchwork gain an additional utility item slot through training at Special Agent rank.

Grenades[]

Grenades which have non-fixed damage (i.e. have both the minimum and the maximum damage values) are guaranteed to deal the minimum damage, but there is only 20% chance for such a grenade to deal the maximum damage.

Alien Grenade is similar to Plasma Grenade, but shreds 2 armors and has Environment Damage 20. Shock Grenade completely ignores armor (Pierce 1000).

Name Damage Pierce Shred Range Radius Env. Damage Effect
Frag 3-4 1 10 3 10 Damages and removes (or "shreds") armor from targets in a small area. Destroys most cover objects.
Plasma 4-5 1 10 3 10
Alien Plasma 4-5 2 10 3 20
Acid Grenade 2-3 2 10 3 1 Damages units and applies acid to units and terrain in the affected area. Acid shreds armor and damages vulnerable units over 2 turns.
Incendiary 2-3 1 10 3 Damages units and sets fire to units and terrain in the affected area. Fire limits a vulnerable unit's abilities and damages them over 2 turns.
Gas 2-3 1 10 5 0 Damages units and applies poison to units and terrain in the affected area. Poison slows and damages vulnerable units over multiple turns. Poisoned units suffer -15% Aim.
Shock 2 1000 1 12 4 Stuns units in the affected area for a short time. Deals damage to robotic enemies.
Flashbang 12 4 1 Disorients hostile targets in a large radius. Friendly units and squad members are unaffected.
Smoke 12 4 0 Boosts the Defense of all units in the affected area.
Adhesion 12 4 Prevents movement action for all units in the affected area. Some special movement abilities can get around this effect.
Cease Fire 12 4 1 Disables all firearms in a large radius.
Lift 12 4 1 Levitates all vulnerable units in the affected area, which removes any cover bonuses.
Turncoat 12 4 1 Forces all affected enemies to go Berserk and view their allies as enemy units. Mechanical Enemies are immune.
Bubble 12 3 1 Places all units in the affected area in Stasis for a short time.

Rounds[]

Misc[]

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