Reason: Verify if ADVENT units deal +1 damage with their Viper Rounds (Dark Event), similarly to how the XCOM Venom Rounds increase damage by +1 against non-immune enemies.
The Venom Rounds are an Ammo Utility Item in XCOM 2.
- Only one Ammo item can be equipped onto a soldier at a time.
- Only Primary and Secondary (Pistols and Autopistols) firearms receive the ammo effect.
- Only successful shots benefit from the ammo effect (missed shots with Stock weapon upgrade do not apply the debuffs or status effects and the damage is not increased).
- The Munitions Experts Resistance Order can complete this item instantly from the Experimental Ammo pool.
- The Convoy Ambush Resistance Rumor can randomly reward this item from the Experimental Ammo pool (alongside a random Experimental Grenade).
Notes[]
- Inflicts
Poisoned, which does additional 1 damage, lasts up to 5 turns, and severely reduces the Aim and Mobility of those afflicted.
- Has no effect against enemies immune to poison.
Quotes[]
| “ | The tips of these rounds contain microcapsules of a fast- acting toxin effective on organic aliens and humans alike, poisoning the target on impact and dealing bonus damage. | ” |
– Description | ||
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– Tactical Information | ||
| XCOM 2 Utility Items | |||||
| Ammo | Grenades | Throwables | Vests | Other | |
|---|---|---|---|---|---|
|
• A.P. Rounds
|
• Frag Grenade
|
• Acid Grenade/Bomb
|
• Nanoscale Vest
|
• Overdrive Serum
| |