“ | I have my mind's eye on you. | ” |
–Verge |
Verge is an agent in XCOM: Chimera Squad.
Description[]
Verge was part of an ADVENT experiment to subvert Earth governments by mind-controlling human subjects. A master puppeteer, Verge used high-ranking officials to reassure the populace that the aliens had their best interests at heart. This intimate mental contact eventually led Verge to gain empathy for humanity, and he began supplying resistance groups with information.
Now, Verge is the strongest offensive psion in Chimera Squad. Adept at disabling enemies and influencing their mental states, he is also skilled in telekinesis, able to rip enemies out of cover to improve squadmates’ hit chances.[1]
Verge's weapon of choice is an Assault Rifle.
Abilities[]
Rank | Name | Description |
---|---|---|
Cadet | Neural Network | Verge gains +10 aim for each enemy in the Neural Network. Certain abilities will add units to the Neural Network. |
Cadet | Stupor | Verge psionically stuns a target for one to two actions and adds them to the Neural Network. Cannot target enemies in the Neural Network. |
Cadet | Battle Madness | Verge psionically attacks an enemy’s mind making them go berserk and attack a nearby target. Adds them to the Neural Network. Cannot target enemies in the Neural Network. |
Deputy Agent | Levitation | Verge lifts an enemy into the air removing their cover bonuses during the breach. Levitation cancels all Alert or Aggressive enemy behaviours. |
Field Agent | Crowdsource | Verge gains +5 aim and +10 critical chance for each enemy in the Neural Network. |
Field Agent | Collar | Enemies in the Neural Network that would be killed are rendered unconscious instead. |
Special Agent | Mindflay | Verge lashes out with his mind, dealing mental damage to all enemies on the Neural Network. Damage from Mindflay will render enemies unconscious instead of killing them. |
Senior Agent | Network Healing | Verge heals 1 HP for each enemy in the Neural Network at the end of the turn. |
Senior Agent | Slam | Levitation slams the target enemy into the ground dealing 1-3 mental damage and adding the unit to the Neural Network. Damage from Slam will render enemies unconscious instead of killing them. |
Principal Agent | Puppeteer | Verge mind controls all enemies in the Neural Network. The effect only lasts for the remainder of the turn. One use per mission. |
Training[]
Rank | Name | Days |
Description |
---|---|---|---|
Cadet | Basic Conditioning | 2 | +2 Hit Points |
Special Agent | Unlock Potential | 3 | +20 Dodge |
Principal Agent | Mind Lash | 5 | Mindflay does an additional 1 damage to each enemy in the Neural Network |
Tips[]
- Enemies added to the Neural Network cannot be targeted again with Stupor or Battle Madness, so take care to choose your targets carefully.
- Mindflay costs 1 action, but it ends the turn as well.
- Stupor is cumulative with other Stun effects such as Patchwork's Chaining Jolt. Thus it is possible to Stun an enemy for more than one round.
- Be careful when using Battle Madness on Neonate or regular Chryssalids, as they will never attack teammates or each other. Instead, they will randomly run away and cower, or attack the nearest civilian, killing them and turning them into a Chryssalid Cocoon. Also applies to Berserker, they may attempt to attack closest civilian instead.
- Enemies rendered Unconscious remain in the Neural Network, and continue to provide bonuses to Verge.
- Puppeteer has a chance of success based on each enemy's Will stat, thus it is not always successful. Despite the description, it will actually put enemies under your control for possibly 2 turns, if they have already taken action on that turn before Verge.