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Vigilo, Confido.

–XCOM's motto. meaning "I am watchful i am relied upon"

XCOM (Extraterrestrial Combat Unit[1]) is the main playable faction and titular protagonists of the Xcom franchise. XCOM have thwarted at least two confirmed hostile attempts at global domination by extra-terrestrial forces.

Originally established in 1962 as the The Bureau of Strategic Emergency Command, a United States UCC paramilitary and intelligence centre. Its operational "areas of responsibility" has since globally expanded to include all Council Nations. Despite decades of ever-evolving enemies, tactics and technology; its broad and continuing mission directives remains unchanged: "Survive. Adapt. Win.".

History

Bureau

1900s

As The Bureau

The Bureau of Strategic Emergency Command, or the Bureau, was created by President John F. Kennedy during the Cold War. Its original mission directive was to sustain continuity of operations in the event of a Soviet invasion and entrenched occupation on American soil. It was intended to provide effective "command and control" to remnants of the United States Armed Forces, and if necessary, coordinate them into an effective insurgency.

As XCOM

Survive. Adapt. Win.

–XCOM's original directive.

Following the alien attack on Groom Range, Director Myron Faulke regroups at Site X with the remaining agents and personnel of the Bureau of Strategic Emergency Command. Unable to contact the President or anyone else in Washington D.C., Director Faulke realizes his people maybe the last remaining element of the United States' continuity of government capable of resisting the alien invasion. Director Faulke renames the organization "XCOM" and reassigns all assets to focus on finding ways to fight the alien invaders.

The official "birth" of XCOM.

Post-Zudjari Invasion

Not much is revealed about the Bureau's fate following the closure of the Outsider invasion, though it is strongly implied that the organization had stopped working for any single government, and answered instead to a multi-national collective, hinted to be The Council

The secondary protagonist can be heard reporting to an unseen figure at the end of the game's campaign, whom the subtitles refers to only as "The Councilor". 


1990s

In XCOM 2, while looking at the XCOM Project History in the Archive, it is established that the organization currently known as XCOM as a whole was formed in 1993, when multiple countries came together to discuss the theoretical possibility of alien contact, and contingency plans in the event if they were hostile. This led them to form the council, which would fund and support projects attempting to combat the alien invaders, with the name "XCOM".  There would be a lead representative from one of the countries, which would head the council.  This representative had a list of personnel for the project who could be called up if the time came.

2000s

XCOM: Enemy Unknown

"Hello Commander,

In light of the recent extraterrestrial incursion, this council of nations has convened to approve the activation of the XCOM Project. You have been chosen to lead this initiative. To oversee our first... and last line of defense. Your efforts will have considerable influence on this planet's future. We urge you to keep that in mind as you proceed.

Good luck, Commander."

–Council Spokesman, Game Intro

XCOM's activities in Enemy Unknown officially began when the Council activates the XCOM Project which consists of all the facilities, materials, and personnel set aside or recruited as a top-secret contingency against alien invasion. Composed of some of the best military and scientific personnel the member nations have to offer, XCOM works to defend Earth from the extraterrestrial threat not only through direct intervention but also by studying the alien life forms and their technology which may reveal both weaknesses and reverse-engineering opportunities respectively.

The player is the supreme commander of XCOM who controls all of its operations. The player can engage in many tasks as the Commander, from research and base management, to controlling soldiers on the field.

XCOM: Enemy Within

XCOM EW EXALT NewThreat
"Hello Commander,

A new enemy now threatens the future of mankind. Intelligence sources indicate a rogue organization, with a separate, misguided agenda, is undermining XCOM field operations. These acts cannot go unpunished. Your previous directive, to preserve all human lives on Earth, has been rescinded. You are to use all available resources to locate and eliminate these traitors. "

–Council Spokesman, "Security Breach" trailer

This expansion introduces a human group known as the EXALT which works to thwart XCOM's efforts of fighting of the extraterrestrial invasion. In response, the Council tasks XCOM with eliminating these traitors of mankind.

Through technological advances, XCOM have learned, and was among the first to create mechanically-augmented soldiers dubbed MEC Troopers, as well as genetic modifications for its soldiers.

XCOM 2

In the sequel game, the world's leaders have offered unconditional surrender to an occupying alien force during the early events of XCOM: Enemy Unknown, leaving XCOM to fare for itself as a resistance movement based aboard a converted alien transport known as the Avenger twenty years later.

Base and facilities

The Bureau: XCOM Declassified

Site X

The-bureau-hq

The Bureau in 1962.

Site X, XCOM's first ever base, was established in 1962, with its location undisclosed to any non-XCOM personnel. The base, or at least what's explorable of it, is somewhat small and lacking advanced facilities compared to its later incarnation, but still consisted of a Medical Bay, Hangar, Armory, Science and Engineering quarters, offices and a main area of operation with a large screen displaying available missions and dispatches. It was destroyed along with most of its staff killed at the end of XCOM Declassified.

Groom Range

Main article: Groom Range

Hangar 6

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TBA

XCOM: Enemy Unknown

XCOM headquarters

Main article: XCOM headquarters

The XCOM Headquarters is the main command and control base for all of XCOM's anti-Alien/anti-EXALT operations, and serves as the player's primary interface for managing the strategic elements of XCOM: Enemy Unknown. It is located on one of five continents. Nicknamed the "ant farm" by the game developers, it is here the player must manage resources, research projects, facilities and various other undertakings throughout the game.

XCOM 2

The Avenger

Main article: Avenger (XCOM 2)

Not much has been revealed about the fate of Enemy Unknown's base in XCOM 2's timeline, though what's known was that due to XCOM's defeat at the hands of the alien invasion, their base was likely destroyed in the following global invasion. They now operate as a resistance movement aboard the Avenger, a modified alien transport.

Trivia

  • Based on the world state seen in the revealed footages of XCOM 2, it is fair to assume that the defeat "ending"/scenario in Enemy Unknown was at least partly canon. Because XCOM had likely failed to prevent alien cells from spreading panic across the globe, many countries have canonically withdrawn their support, resulting in their leaders being easily influenced by alien manipulation, which in turn surrendered unconditionally to subjugation and domination, and XCOM being disavowed.
    • It had since been confirmed in interviews[2] for XCOM 2 that XCOM was defeated within the early stages of the war with the aliens, though unexplained was the presence and friendly disposition of the Council Spokesman in XCOM 2's trailer, despite having fallen under alien Mind Control at the end of the "defeat" ending in Enemy Unknown.
    • It was said in this article [3] on the official XCOM site that Bradford had escaped an assault on XCOM HQ, implying that a Base Defense had occurred and failed early into Enemy Unknown.

References

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